Aracely Gonzalez
aracely@ferely.com

Artificial Intelligence in Game Design
Day 3 : March 16th, 2002
13:15-14:30

1. Why Artificial Intelligence ?
2. Differences between A.I. & Traditional programming
3. Types of games
4. Pick a Game
5. Rules, make your own
6. Game state representation, how to access data, make a move...
7. Stablish how good are we doing, status evaluation
8. Programming, make it work, different aproaches
9. Besides games, what else is in A.I. ?

Gaming has been a traditional topic in Artificial Intelligence.
We'll see which are the main steps in designing a game and make it work.
We would also discuss about other A.I. applications and how to take advantage of basic A.I. technics

Material NOW Available. Last update March 16th, 2002